Cavalier
Created: 12/19/2009 |
Last updated: 12/22/2009
Also filed under terms:
| Fighter | Cleric | Thief | Mage | Special |
| Cavalier | Druid | Bard | Wizard | Archon |
| Valkyrie | Priest | Rogue | Ranger | Dracon |
| Barbarian | Shaman | Monk | Fey | |
| Paladin | Psionic | Sidhe |
Main Attribute: Vitality
| Skill | Description | Comments |
| Bash | Combat enhancement | Mastery suggested, deals damage between rounds, may counter spells, specifically bard songs, also used for breaking doors |
| Dodge | General defense | Mastery suggested, most versatile defense available |
| Enhanced Damage | Combat enhancement | Mastery suggested, increases damage silently in combat |
| Exotic | complex weapons | not to be practiced, rare weapons with unique damages |
| Fast Healing | Regenerative Enhancement | Mastery suggested, increase hp regeneration per tick |
| Hand to Hand | Weaponless combat | Mastery suggested, most useful when going monk later, but good to have incase of getting disarmed |
| Lance | Basic weapon | Mastery Suggested, potentially one of the most powerful weapons in the game, a cavalier's advantage |
| Mace | Basic weapon | not to be practiced, uncommon weapon, not generally used |
| Magical Items | General use | low practice suggested, this is checked when using scrolls, orbs and wands to cast spells |
| Pike | Basic weapon | not to be practiced, uncommon weapon, not generally used |
| Polearm | Basic weapon | not to be practiced, uncommon weapon, not generally used |
| Parry | Defense against weaponry | Mastery suggested, uses the knowledge of your weapon and knowledge of the opposing weapon to defend yourself |
| Riding | Combat enhancement | Mastery suggested, increases accuracy while mounted up to 2x |
| Spear | Basic weapon | Mastery suggested, highly accurate weapon with good damage |
| Sword | Basic weapon | Mastery suggested, very uncommon weapon with moderate damage and accuracy |
| Shield Block | Defense against projectiles and weapons | Mastery suggested, used to defend against weaponry and spells that create projectiles like fireball |
| Second Attack | Combat enhancement | Mastery suggested, Increases chance of getting a 2nd attack in each combat round |
| Scan | General enhancement | Low practice suggested, detects mobs in surrounding rooms, how many you can see depends on percentage but low is generally sufficient |
| Third Attack | Combat enhancement | Mastery suggested, increases the chance of getting a 3rd attack in each combat round |
| Throwing Knife | Basic projectile weapon | not to be practiced, uncommon weapon, not generally used |