Second Class Equipment Guide
VI. Second class items for rangers/monks/bards
VII. Second class items to hold
So now you are in second class! Congratulations! If you are going to never tank and always have others level you up, you can skip Section II and go straight to Section III on Level 120 EQ, otherwise you should update your equipment at least every twenty levels and your weapon as often as possible. The equipment with one star are ones easily obtainable by a higher classer so you should ask your clannies nicely for them to get it for you if possible. Equipment that are underlined are things I think is part of your level 120 equipment list you should get as you go along. I noted the full stat values for important pieces of items in each set. Remember, you can wear items five levels above you.
-Riel
* easily obtainable
__ part of 120 equipment set
| Level | Item | Location |
Stats |
| 60 | Ring of Fortitude | Shadow Castle | +5vit |
| 70 | *Midnight Eq | Shadow Castle | gauntlets +3str, breastplate +5acc |
| 80 | Frosted/frozen Eq | Avarice | arm/legplates +2ar, breastplate +acc |
| 80 | *Darkland Eq | Lowangan |
belt--?€?detect invis,?€™ frosted/frozen is better when darkland and frozen overlap |
|
80 |
Unholy crown | Shadow castle | +sanity and +knowledge but no ar |
| 85 | Focault boots | Focault | +2str, +2vit, ?€?levitation?€™ |
| 90 | *Ivory Eq | Sigil | this is the least useful when updating |
| 95 | Eye of a Kraken | PC | +2luck/sanity, ?€?sense life,?€™ lasts indefinitely |
| 100 | *Mithril Eq | Rune Castle |
light and better armor in general except when overlapped with +2ar frosted items |
| 100 |
*Tail Warmer |
Rune | |
|
100 |
*Wingtip | Rune | 1pb insulated wingtip |
| 100 | Brain engine | Magencia | at least +2know/+2wis |
| 115 | Pointed Hat | Focault |
best ar for 2nd class, ?€?fireshield,?€™ +know/wis/sp,-hp |
When thinking about putting together an equipment list, for convenience get a set which will have the spells ?€?sense life,?€™ ?€?detect invisibility,?€™ ?€?haste,?€™ ?€?sanctuary,?€™ ?€?improved invisibility?€™ and ?€?pass door.?€™ You might want to switch equipment around according to your need (example: druid cloak in general and rat king?€™s cloak for combat). Most standard equipment for 120s are not obtainable by a second classer so the bazaar is your friend. All equipment in the Level 60 guide can still be used but only if the second class suggestions are too expensive for you.
Those obtainable by second classers will have a * next to them.
| Wear Slot | Item Name | Location | Notes |
| Light: | Eye of kraken | PC | +2sanity/knowledge, ?€?sense life?€™ |
| Eye of the all-seeing eye of the vengeful archangel | Unknown | HC, indefinite, +2know/strength, ?€?detect invis?€™ | |
| Fingers (2): | Spell turning ring | Xaventry | Quest item, +saves, pk-eq |
| Ring of wizardry | Winterborn | 9svr, +sp/agil/know | |
| *Multicolored ring | PC | +2-3 vit/agil/wis/ luck, -sp | |
| Neck: | Holy symbol of Dira | Xaventry | +3wis, level 120 ?€?haste,?€™ ?€?bless?€™ |
| Holy symbol of Vandyne | Xaventry | +3wis, level 120 ?€?sanctuary,?€™ ?€?bless?€™ | |
| Amulet of champions | PC | +5acc, -sp, ?€?underwater breathing?€™ | |
| On Body: | *Electrum breastplate | Cavhail | resist to drowning, non-sidhe only |
| Golden armor of the cavalier | Unknown | +3strength, for sidhes | |
| Head: | Pointed hat | Focault | insulated, +2know/wis, +sp, -hp, ?€?fireshield?€™ |
| Queen bee?€™s crown | TotB |
?€?Sanctuary,?€™ svspetri requirement requires you to wear two ST rings |
|
| Great helm | Unknown | lvl 100, insulated | |
| *Mithril helm | Rune Castle | lvl 100, cheapest | |
| Legs: | *Electrum legplates |
Cavhail |
better AR |
| *Heavy chaps | PC | +3courage, less AR | |
| Feet: | Focault?€™s boots | Focault | +2vit/str, +sp, ?€?Levitation?€™ |
| *Mudcaked clodhoppers | Colyon | -agil, +50stamina, +vit, Level 60 ?€?ooze invocation?€™, best AR | |
| Boots of valor | PC | +3 courage, +luck | |
| Hands: | *Brass knuckledusters | Sigil | better base ar, +2ar, recommended |
| *Midnight gauntlets | Shadow Castle | lvl 70, +3str, only if you strength | |
| Arms: |
*Electrum armplates |
Cavhail | Best Ar |
| *Wings of a couatl | Rune Graveyard | ?€?levitation,?€™ recommended if you don?€™t get focault boots | |
| Shield: | Dented shield | Vir | +3ar |
| Wings (2): | Shimmering wing | Vir | lvl 125, insulated, fey-only |
| Wing casing | Decara | lvl 110, not insulated | |
| *Wingtip | Rune | lvl 100, insulated, recommended for sidhes and dracons | |
| *Rahdiyr cityguard wingtip | Rahdiyr | lvl 60, ?€?haste,?€™ not recommended | |
| About Body: | Rat king?€™s cloak | Maldra | +3vit, +know |
| *Dark green druid?€™s robe | Mandrake | +2agil, ?€?pass door,?€™ required by all | |
| Wizard?€™s cloak | Winterborn | +2agil, +sp, required by all | |
| Waist: | *Darkland belt | Lowangan | +3courage, ?€?detect invisibility?€™ |
| Tail: | Prosthetic dracon tail | Vir | lvl 125 |
| *Tail warmer | Rune | lvl 100 | |
| Wrists (2): | *Silver handcuffs | Sigil | +3ar, if lucky no negs |
| Bracelet of white marble | Rune Crypt | +3acc, +sp | |
| *Bracelet of aged onyx | Rune Graveyard | +5acc | |
| *Bracelet of aged ivory | Sigil | +2sanity |
Only common or best weapons of most useful weapon types are listed.
Suggested Weapon Types: lance/axe (if you have either), spear, sword, h2h, dagger, mace/flail (pick one for bash damage), and exotic possibly (best exotic damage without going archon for wand)
(*) Semi-rare weapons
|
Level |
Item | Location | Notes |
| 75 | Shining Silver Lance | Mandrake | lance |
| 80 | Manari Lance | Rune Graveyard | lance |
| 80 | Onyx Dagger | Rune Graveyard | dagger (poisoned) |
| 80 | Scalpel | Maldra | dagger |
| 90 | Blue Steel Spear | FGK | spear |
| 90 | Swashbuckler?€™s battle axe | Pirate cove | axe |
| 95 | Great Flamberge | Avarice | sword |
| 96 | Ivory Warhammer | Sigil | mace |
| 103 | *Sharpened Honey-covered Stick | Tavern of Boars | lance (best) |
| 105 | Marble Stone Dagger | Rune Castle | dagger |
| 110 | Blazing Black Longsword | Rune Graveyard | sword (iron) |
| 110 | Brutal Axe | Deceit | axe (best, iron) |
| 110 | Crystal Axe | Sumpter | Axe (non-iron) |
| 113 | Skeletal Sabre | Tavern of the Boars | sword (non-iron) |
| 115 | Flail of Might | Rune Castle | flail (iron) |
| 120 | *Bleeder | Vir | flail (best) |
| 120 | Trident of the Royal Guard | Atlantis | spear |
| 115 | *Blade of Disaster | Vir | sword |
| 115 | Blade Called Whisper | FGK | dagger (common) |
| 120 | Bonesaw | Deceit | sword (best, fast decay) |
| 122 | Rabid Rodent | Sigil Castle | exotic |
| 123 | *Sacrificial Bone Dagger | Vir | dagger (best) |
| 125 | Cavhail Spear | Cavhail miniquest | spear (best) |
| 125 | *Tentacle of Kraken | PC | exotic (best) |
| 125 | Holy Hammer | Atlantis | mace (best) |
For many, second class is the first class you have any spellbooks used for holding spells. I will list some of the most popular spellbooks available to second class. My suggestions for a heavy spellbook user is to buy a focault, a violet and as many arcanes as it takes but not to buy an octarine spellbook. The other quest spellbook, the black spellbook, will be available for you in third class. I don?€™t suggest putting any expensive spells into your Necronomicon if you have one because it frags.
| Spellbook Name |
Level |
Notes |
| Arcane | 60 | 1pb, 20 spells, 250 complexity |
| Necronomicon | 60 | 2pb, 22 spells, 250 complexity, ?€?sanctuary,?€™ NOT Insulated |
| Focault | 90 | 65pb, +know/sp, 26 spells, 360 complexity |
| Violet | 90 | 55pb, 26 spells, 360 complexity |
| Octarine | 90 | 7000qp, 55pb, 29 spells, 450 complexity |
VI. Second Class Items for Rangers/Monks/Bards
a) Ranger and Monk
| Mortar and Pestles | Level |
Notes |
| Granite and stone | 1 | |
| Wooden | 110 | +25 complexity to herbalism, +3know, expires |
b) Ranger-only items
| Weapons | Level | Notes |
| Composite short bow | 80 | bow |
| Prezteled sapling | 95 | crossbow |
| Iron huntress?€™ bow | 121 | bow (best) |
| Iron huntress crossbow | 121 | crossbow (best) |
| Quivers | Level | Notes |
| Blue | 30 | Vanishes |
| Green | 45 | Poisoned |
| Red | 75 | Flaming |
| White | 125 | Frost |
c) Bard
Aside from different attribute bonuses, all the instruments are pretty much the same except for ornate jack in the box, o/s flute, violin, and viola. The four exceptions can play slow at relatively low %s. Most bards I have talked to suggest saving the quest points until level 180 to get the violin since it cannot be CPKed. Some instruments with useful attribute bonuses are listed below.
| Musical Instrument | Level | Notes |
| Sandalwood zither | 19 | +know/wis/vit |
| Silver harp | 30 | +luck |
| Brightly colored hurdy gurdy | 65 | +vit/sp |
| Snare drum | 70 | +strength |
| Enchanted silver flute | 70 | +3sanity |
| Enchanted flute | 85 | +hp/agil |
| Brass saxophone | 95 | +3wis |
| Tiny blue bell | 125 | ?€?levitation?€™ spell |
VII. Second class items to hold
Most second classers hold either their spellbook from which to cast or their musical instrument with which to play. However, in the event that you are a second classer who does not have to hold a spellbook or an instrument (psionics and druids for example,) this section is for you.
For all: When leveling, it is best to first max your primary stat, wisdom, then vitality if you are a fighter or thief, and knowledge if you are a spell-caster. Then if you can, up your agility and luck as much as possible. Some good hand-held items are listed below. Other good items to hold are musical instruments whether or not you can use them to play music.
| Item | Level | Notes |
| Issue of Popular Enchanting | 20 | +3sanity/sp |
| Runic library card | 21 | +2know/wis |
| Diary | 28 | +3wisdom |
| Arcane spellbook | 60 | ?€?stone skin?€™ spell |
| Necronomicon | 60 | ?€?sanctuary?€™ spell |
| Sacred shrub | 120 | +3luck |
***Special thanks to Neraka, Friends, Clannies from Clan 47
and Allies from Clans 13 and 124***