Practical Guide to Skills and Spells

 
FighterCleric Thief Mage Special
Cavalier Druid Bard Wizard Archon
Valkyrie Priest Rogue Ranger Dracon
Barbarian Shaman   Monk Fey
Paladin     Psionic Sidhe

Bard



Main Attribute: Luck

Skill Description Comments
     
Acrobatics Complex defense Mastery suggested, versatile defense, not useable while mounted
     
Backstab Combat enhancement Mastery suggested, increases damage, only used with hook or dagger
     
Dagger Basic weapon Mastery suggested, low damage weapon used with backstab
     
Dodge General defense Mastery suggested, most versatile defense available
     
Dart Basic weapon Not to be practiced, uncommon weapon, not generally used
     
Enhanced Damage Combat enhancement Mastery suggested, increases damage silently in combat
     
Hand to Hand Weaponless combat Mastery suggested, most useful when going monk later, but good to have incase of getting disarmed
     
Hide General enhancement Undermined usefulness, removes detection in a room, unless sense life
     
Lore Item enhancement Undermined usefulness, identifies an item by looking at it, able to identify (% learned x 2 + 41) level
     
Lock Picking General enhancement Undermined usefulness, possible method of unlocking doors. Bash and Magic Unlock are other alternatives
     
Music Mimics Magic Mastery suggested, mimic a wide variety of beneficial and offensive spells
     
Magical Items General use low practice suggested, this is checked when using scrolls, orbs and wands to cast spells
     
Nunchaku Basic weapon not to be practiced, uncommon weapon, not generally used
     
Peek General use Undermined usefulness, locates items on mobs and players that are kept in inventory
     
Sword Basic weapon Mastery suggested, very common weapon with moderate damage and accuracy
     
Shield Block defense against projectiles and weapons Mastery suggested, used to defend against weaponry and spells that create projectiles like fireball
     
Second Attack Combat enhancement Mastery suggested, Increases the chance of getting a 2nd attack in each combat round
     
Scan General enhancement Undermined usefulness, detect mobs in surrounding rooms
     
Sneaking General enhancement Undermined usefulness, removes entrance and exit messages when you move
     
Stealing Passive item collection Undermined usefulness, removed items from targets inventory, only works against players in CPK
     
Throwing Star Basic projectile weapon Not to be practiced, uncommon weapon, not generally used
     
Throwing Knife Basic projectile weapon not to be practiced, uncommon weapon, not generally used
Whip Basic weapon not to be practiced, uncommon weapon, not generally used
     
Yo-Yo Basic weapon not to be practiced, uncommon weapon, not generally used