| Skill |
Description |
Comments |
| |
|
|
| Bash |
Combat enhancement |
Mastery suggested, deals damage between rounds, may counter spells, specifically bard songs, also used for breaking doors |
| |
|
|
| Dodge |
General defense |
Mastery suggested, most versatile defense available |
| |
|
|
| Enhanced Damage |
Combat enhancement |
Mastery suggested, increases damage silently in combat |
| |
|
|
| Exotic |
complex weapons |
not to be practiced, rare weapons with unique damages |
| |
|
|
| Fast Healing |
Regenerative Enhancement |
Mastery suggested, increase hp regeneration per tick |
| |
|
|
| Hand to Hand |
Weaponless combat |
Mastery suggested, most useful when going monk later, but good to have incase of getting disarmed |
| |
|
|
| Lance |
Basic weapon |
Mastery Suggested, potentially one of the most powerful weapons in the game, a cavalier's advantage |
| |
|
|
| Mace |
Basic weapon |
not to be practiced, uncommon weapon, not generally used |
| |
|
|
| Magical Items |
General use |
low practice suggested, this is checked when using scrolls, orbs and wands to cast spells |
| |
|
|
| Pike |
Basic weapon |
not to be practiced, uncommon weapon, not generally used |
| |
|
|
| Polearm |
Basic weapon |
not to be practiced, uncommon weapon, not generally used |
| |
|
|
| Parry |
Defense against weaponry |
Mastery suggested, uses the knowledge of your weapon and knowledge of the opposing weapon to defend yourself |
| |
|
|
| Riding |
Combat enhancement |
Mastery suggested, increases accuracy while mounted up to 2x |
| |
|
|
| Spear |
Basic weapon |
Mastery suggested, highly accurate weapon with good damage |
| |
|
|
| Sword |
Basic weapon |
Mastery suggested, very uncommon weapon with moderate damage and accuracy |
| |
|
|
| Shield Block |
Defense against projectiles and weapons |
Mastery suggested, used to defend against weaponry and spells that create projectiles like fireball |
| |
|
|
| Second Attack |
Combat enhancement |
Mastery suggested, Increases chance of getting a 2nd attack in each combat round |
| |
|
|
| Scan |
General enhancement |
Low practice suggested, detects mobs in surrounding rooms, how many you can see depends on percentage but low is generally sufficient |
| |
|
|
| Third Attack |
Combat enhancement |
Mastery suggested, increases the chance of getting a 3rd attack in each combat round |
| |
|
|
| Throwing Knife |
Basic projectile weapon |
not to be practiced, uncommon weapon, not generally used |