Practical Guide to Skills and Spells

 
FighterCleric Thief Mage Special
Cavalier Druid Bard Wizard Archon
Valkyrie Priest Rogue Ranger Dracon
Barbarian Shaman   Monk Fey
Paladin     Psionic Sidhe


Cavalier



Main Attribute: Vitality

Skill Description Comments
     
Bash Combat enhancement Mastery suggested, deals damage between rounds, may counter spells, specifically bard songs, also used for breaking doors
     
Dodge General defense Mastery suggested, most versatile defense available
     
Enhanced Damage Combat enhancement Mastery suggested, increases damage silently in combat
     
Exotic complex weapons not to be practiced, rare weapons with unique damages
     
Fast Healing Regenerative Enhancement Mastery suggested, increase hp regeneration per tick
     
Hand to Hand Weaponless combat Mastery suggested, most useful when going monk later, but good to have incase of getting disarmed
     
Lance Basic weapon Mastery Suggested, potentially one of the most powerful weapons in the game, a cavalier's advantage
     
Mace Basic weapon not to be practiced, uncommon weapon, not generally used
     
Magical Items General use low practice suggested, this is checked when using scrolls, orbs and wands to cast spells
     
Pike Basic weapon not to be practiced, uncommon weapon, not generally used
     
Polearm Basic weapon not to be practiced, uncommon weapon, not generally used
     
Parry Defense against weaponry Mastery suggested, uses the knowledge of your weapon and knowledge of the opposing weapon to defend yourself
     
Riding Combat enhancement Mastery suggested, increases accuracy while mounted up to 2x
     
Spear Basic weapon Mastery suggested, highly accurate weapon with good damage
     
Sword Basic weapon Mastery suggested, very uncommon weapon with moderate damage and accuracy
     
Shield Block Defense against projectiles and weapons Mastery suggested, used to defend against weaponry and spells that create projectiles like fireball
     
Second Attack Combat enhancement Mastery suggested, Increases chance of getting a 2nd attack in each combat round
     
Scan General enhancement Low practice suggested, detects mobs in surrounding rooms, how many you can see depends on percentage but low is generally sufficient
     
Third Attack Combat enhancement Mastery suggested, increases the chance of getting a 3rd attack in each combat round
     
Throwing Knife Basic projectile weapon not to be practiced, uncommon weapon, not generally used