| Skill |
Description |
Comments |
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| Flail |
Basic weapon |
Undermined usefulness, few good flails, best in second class |
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| Hand to Hand |
Weaponless combat |
Mastery suggested,most useful when going monk later, but good to have incase disarmed |
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| Magical Items |
General use |
low practice suggested, this is checked when using scrolls, orbs and wands to cast spells |
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| Mace |
Basic weapon |
not to be practiced, uncommon weapon, not generally used |
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| Meditation |
Regenerative enhancement |
Mastery suggested, increases sp regeneration per tick |
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| Polearm |
Basic weapon |
not to be practiced, uncommon weapon, not generally used |
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| Shield Block |
Defense against projectiles and weapons |
Mastery suggested, used to defend against weaponry and spells that create projectiles like fireball |
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| Whip |
Basic Weapon |
Not to be practiced, uncommon weapon, not generally used |
| Spell |
Description |
Comments |
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| Armor |
Defensive spell |
Not to be practiced, will add up to 3 AR |
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| Awaken |
Self status spell |
Minimal practice suggested, guards against the sleep spell |
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| Animate Dead |
Add a form |
Undetermined usefullness, animates a corpse and causes it form with caster |
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| Abjure |
Exotic attack spell |
Undetermined usefulness, a holy attack that banishes the target to its natural plane |
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| Bless |
Self enhancement |
Low practice suggested, increases Save vs Spell and reduces wear on weapons and other equipment |
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| Call Lightning |
Elemental Attack |
Undetermined usefulness, lightning attack spell stronger than lightning bolt, limited to outside areas |
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| Calm |
Combat spell |
Moderate practice suggested, if used propery will stop combat, allowing for an escape or change in combat |
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| Cause Critical |
Necromantic attack |
Undetermined usefulness, non blockable moderate necromantic attack |
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| Cause Light |
Necromantic attack |
Undetermined usefulness, non blockable low necromantic attack |
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| Cause serious |
Necromantic attack |
Undetermined usefulness, non blockable middle necromantic spell |
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| Change Sex |
Self status |
Not to be practiced, changes target's sex |
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| Control Weather |
Misc |
Not to be practiced, effects uncertain |
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| Create food |
Creation |
Not to be practiced, creates up to three food items, eating limbs is generally faster and cheaper fix |
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| Create Spring |
Creation |
Moderate practice suggested, drinking from the spring satisfies hunger and thirst |
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| Create Water |
Defensive spell |
Low practice suggested, must be cast in a container, not suggested for high levels because of the Decanter of endless water |
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| Cure Blindness |
Curative |
Mastery suggested, a staple in combat for 3rd class and above, cures the blindness effect. |
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| Cure Critical |
Curative |
High practice suggested, best healing spell castable between combat rounds without donation items |
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| Cure Disease |
Curative |
Moderate practice suggested, most useful in high classes, cures Plague and Irritation |
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| Cure Light |
Curative |
Mastery suggested, lowest healing spell castable while silenced |
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| Cure Poison |
Curative |
Moderate practice suggested, most useful in high classes, cures Poison |
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| Curse |
Offensive status |
Mastery suggested, lowers AR by up to 14, SvS up to 5, and disables recalling |
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| Counterspell |
Combat |
High practice suggested, can reverse or surge spells, to be effective it must end as the target spell is ending. |
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| Detect Alignment |
Self status spell |
Not to be practiced, shows alignment of items and living things around. used to determing which protection spell is best, something will have an aura if it's alignment is in excess of +-350 |
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| Detect Invisibility |
Self status spell |
Minimal practice suggested, see invisible items and players |
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| Detect Illusion |
Self status |
Undetermined usefulness, see through illusionary walls |
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| Erase |
Spellbook modification |
Not to be practiced, removes a spell from a spellbook |
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| Fountain |
Creation |
Mastery suggested, creates a healing fountain in the room, with a limited amount of cure light spells embedded in the water. |
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| Gate Travel |
Transportation |
Undetermined usefulness, teleports the caster and a form they are leading to the closest open worldgate |
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| Harm |
Necromantic attack |
Undetermined usefulness, the strongest of the necromantic attack it is also not shield blockble. |
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| Heal |
Curative |
Mastery suggested, castable between rounds with a donation or rare item, generally used outside of a form to heal players in problems |
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| Identify |
Item enhancement |
Not to be practiced, allows the caster to see details about an item, needed to auction equipment. |
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| Light |
Creation |
Not to be practiced, creates a ball of light, typically other lights are better because of stats. |
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| Magic Carpet |
Transport creation |
Moderate practice suggested, creates a magic carpet that will move the passenger several rooms at a time |
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| Plague |
Offensive status spell |
Mastery suggested, lowers the target's spell power and stamina regeneration |
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| Poison |
Offensive status spell |
Mastery suggested, lowers the targets hit point and spell power regeneration |
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| Protection From Good |
Status enhancement |
Not to be practiced, gives up to a 5% reduction in damage taken by an good attacker if your alignment is opposite of it. |
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| Protection From Evil |
Status enhancement |
Not to be practiced, gives up to a 5% reduction in damage taken by an evil attacker if your alignment is opposite of it. |
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| Refresh |
Curative |
High practice suggested, heals your stamina, vital for those who bash, play music, or do other stamina intensive activites |
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| Remove Curse |
Status enhancement |
Moderate practice suggested, removes tags such as nodrop from items allowing them to be sold in shops or auctioned. |
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| Resurrect |
Shade-timer ender |
Moderate practice suggested, Brings a player back from the dead (shade) to full stat |
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| Sense Life |
Self status spell |
Minimal practice suggested, detect hidden players or mobs in a room |
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| Sanctuary |
Status enhancement |
Not to be practiced, a powerful spell it is best granted by equipment. reduces damage by approx 20% |
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| Summon |
Transportation |
Moderate practice suggested, transports a specified player to the caster. |
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| Scribe |
Spellbook modification |
Not to be practiced, adds a spell into a spellbook for repeat casting or memorization |
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| Tremor |
Room attack |
Undetermined usefulness, form attack spell that hits each member equally. not blockable and doing bash type damage. |
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| Word of Recall |
Transportation |
Moderate practice suggested, transports the caster to the nearest recall point. Akin to the recall command from low levels. |