Practical Guide to Skills and Spells

 
FighterCleric Thief Mage Special
Cavalier Druid Bard Wizard Archon
Valkyrie Priest Rogue Ranger Dracon
Barbarian Shaman   Monk Fey
Paladin     Psionic Sidhe


Ranger



Main Attribute: Agility

Skill Description Comments
     
Acrobatics Complex defense Mastery suggested, versatile defense, not usable while mounted
     
Backstab Combat enhancement Mastery suggested, increased damage, only used with hook or dagger
     
Bash Combat enhancement Mastery suggested, deals damage between rounds, may counter spells, specifically bard songs, also used for breaking doors
     
Blind Fighting Combat enhancement Mastery suggested, increases accuracy, specifically while blind
     
Dart Basic weapon Not to be practiced, uncommon weapon, not generally used
     
Detect Traps General use Undetermined usefulness, can detect traps placed
     
Disarm Traps General use Undetermined usefulness, can disarm traps
     
Exotic Complex weapon Not to be practiced, rare weapons with unique damages
     
Evasion General defense Mastery suggested, unique and valuable defense
     
Hand to Hand Weaponless combat Mastery suggested, most useful when going monk later, but good to have incase disarmed
     
Hide General enhancement Undermined usefulness, removes detection in a room, unless sense life
     
Hook Basic weapon Not to be practiced, uncommon weapon, not generally used
     
Kick Combat Undetermined usefulness, vaguely comparable to bash, kick can deal damage between rounds with the kick command
     
Lore Item enhancement Undermined usefulness, identifies an item by looking at it, able to identify (% learned x 2 + 41) level
     
Lock Picking General enhancement Undermined usefulness, possible method of unlocking doors. Bash and Magic unlock are other alternatives
     
Magical Items General use Low practice suggested, this is checked when using scrolls, orbs and wands to cast spells
     
Nunchaku Basic weapon Not to be practiced, uncommon weapon, not generally used
     
Peek General use Usefulness undetermined, locates items on mobs and players that are kept in inventory
     
Sword Basic weapon Mastery suggested, very common weapon with moderate damage and accuracy
     
Shield Block Defense against projectiles and weapons Mastery suggested, used to defend against weaponry and spells that create projectiles like fireball
     
Second Attack Combat enhancement Mastery suggested, increases the chance of getting a 2nd attack in each combat round
     
Scan General enhancement Undermined usefulness, detect mobs in surrounding areas
     
Snare Complex defense Mastery suggested, allows for setting traps
     
Sneaking General enhancement Undermined usefulness, removes the entrance and exit messages when you move
     
Stealing Passive item collection Undermined usefulness, removes items from target's inventory, only works against players in CPK
     
Throwing Combat enhancement Mastery suggested, allows user to throw bombs or other items
     
Tracking General use Mastery suggested, allows for a player to track a mob or player in an area
     
Throwing Star Basic projectile weapon Not to be practiced, uncommon weapon, not generally used
     
Throwing Knife Basic projectile weapon Not to be practiced, uncommon weapon, not generally used
     
Whip Basic weapon Not to be practiced, uncommon weapon, not generally used
     
Yo-Yo Basic weapon Not to be practiced, uncommon weapon, not generally used


1 acid blast CON 293 32% 0% 2 armor CON 49 0% 30% 3 blink SUM 195 35% 0% 4 color spray ILL 97 20% 0% 5 create food CON 104 23% 0% 6 create spring CON 122 30% 0% 7 create water CON 73 10% 0% 8 counterspell ABJ 243 54% 0% 9 charm ENC 122 30% 0% 10 control winds SUM 231 75% 0% 11 circle of thorns CON 231 75% 0% 12 detect magic DIV 49 0% 30% 13 detect illusion DIV 192 59% 0% 14 dispel magic ABJ 170 50% 0% 15 death grip ALT 133 35% 0% 16 enhanced strength ALT 73 10% 0% 17 erase ALT 170 50% 0% 18 frost CON 170 50% 0% 19 faerie fire ENC 60 5% 5% 20 fireball CON 109 25% 0% 21 find familiar SUM 158 45% 0% 22 hands of wind ELE 197 61% 0% 23 haste ALT 146 40% 0% 24 ice storm ELE 248 82% 0% 25 identify DIV 49 0% 30% 26 infravision ALT 122 30% 0% 27 invisibility ILL 109 25% 0% 28 ice wind ELE 182 55% 0% 29 levitation ENC 78 12% 0% 30 lightning bolt CON 97 20% 0% 31 light ILL 49 0% 30% 32 magic lock ALT 97 20% 0% 33 magic unlock ALT 109 25% 0% 34 momentary darkness ILL 231 75% 0% 35 magic dart CON 49 0% 20% 36 magic bomb CON 224 72% 0% 37 pass door ALT 170 50% 0% 38 recharge item ENC 197 61% 0% 39 room shield ABJ 219 70% 0% 40 spark ALT 49 0% 30% 41 sense life DIV 109 25% 0% 42 sleep ENC 97 20% 0% 43 stone skin ALT 170 50% 0% 44 scribe FUN 50 0% 35% 45 summon mount SUM 488 75% 0% 46 underwater breathing ALT 170 50% 0% 47 wizard eye DIV 170 50% 0% 48 web CON 195 60% 0%