Preparation
Guide of the Proving Grounds
Preparing for the Proving Grounds
The proving grounds serve a dual function for most players, providing currency for clans in the form of the deadly maleficarum roots and for adventurers multi-classing in the form of the tourmaline gemstones.
Tourmalines
It should be noted tourms are temperature sensitive stones that will shatter if they reach extremes. this means Fire, Ice and even the heat and power of lightening can destroy then easily. Because of this tourms should be stored in fireproof containers such as strong oak boxes, secure bags, or Vandemaar's trunk. Tourms weigh 4 pebbles. Because of this it is suggested to take only what you need to maximize your carrying capacity. for those with Vandemaar's trunk the task is slightly easier.
There is not much to 'tourming' when inside the proving grounds but be sure to see the general information listed later in this document.
Maleficarum Roots
Unlike tourms, roots weigh 8 pebbles but are also flammable and are infact also, edible... technically. Partaking of a root outside the magic of the proving grounds means instant death but inside the proving grounds Bloodbane has repelled the effect, narrowing it to less than a 1% chance of death. In his senility though he is unable to completely abolish the poison in the roots.
For roots it is even more imperative that you strip unneeded equipment and highly suggested, but not necessary, that you achieve a Vandemaar trunk. Because of their weight it is suggested that you go several levels below your current set of equipment in search of the lightest fireproof equipment available as well as light weaponry.
You should also limit your reagent spells as reagents become cumbersome and cut down on the amount of space, and weight you have available for roots or tourmalines. No-decay weapons are also suggested.
Here is a quick checklist
- Light
- Food/Water
- Adequate fireproof containers (tourms/roots, food, EQ, reagents)
- Weapon (s) (nodecay are suggested if possible, best to have multiple types of damage)
- Fireproof armor
- Reagents (take as few as needed)
- Deposited all your gold (see comments about the moat)
If you have a trunk:
- Rune locker paid through your PG time
- cleared junk in both trunk and locker
- 379 reads