Traps

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Guide of the Proving Grounds

Traps

As with it's cousin area, the Tower of Riga located on Verity Isle Bloodbane had the proving grounds littered with traps to ... discourage unworthy adventurers from cluttering his island. Due to his random nature we have no way of knowing for sure what traps he will use, nor where they will be found. However We have found several of his traps.

A battered oaken barrel sits here

Primarily docile and used for storage these barrels will cast a high level curse on you if you yell or speak in their room. Often times Adventurers will store tourmalines in the barrels for lower leveled people to easily get to them.

A brazen head with its eyes closed is mounted above the doorway.

A bronzed head of an eagle with it's eyes closed is never a good sign. These heads will blind you if you stay in their room too long and will continue to blind you until you leave.

There is a strange magical shimmer in the air here

Shimmering is usually a bad thing in the proving grounds and these are no different. the shimmers will punish adventurers who disturb them with a quick zap of dark energy.

An iron spike protrudes from the wall at an odd angle lightning

These spikes are electrically charged and will discharge when brushed by an adventurer.

A statue of an angel made of white marble is in the corner of the room

The Docile looking angels are very territorial and will lob a fireball at anyone who trespasses in their area. Minotaurs beware!

A powerful rune marked above the door (hidden)

Some doors are adorned with silvery runes that will punish anyone who travels underneath them by bursting into flames.

An iron pipe is on the ground here, green smoke seeping out of one end.

Iron pipes are distributed throughout the area, spewing poisonous gas from it's end. these traps can be taken, and moved, to other rooms. Often times disturbing the containers will cause their poison to affect the room in general.

A rusty iron sconce holds the remanants of a used torch

Similar to the iron pipes discussed above these sconces spew poison at seemingly random times.

A shimmering, magical disturbance wavers through the air Fire

Due to the magical nature of the proving grounds disturbances form from time to type. These disturbances will shoot flames at anything that may bump into it.

A strange circle of sand has been made on the ground

These circles have not been triggered at the time of writing but it is theorized they will either slow those who step on them, or may cause them to fall into a magical sleep.

A pair of blades attached to the ceiling swing sharply through the air

As with the circles of Sand these have also not been triggered at the time of writing.